Text by Chris Yates
Images by Lon Matero and Rob Brown
This level is composed of an outdoors and indoors settings, and uses all four keys. You start out in a small room that has two different directions you can go, either up some stairs, or to the right. Remember that this room has medkits in it so if you get low on health come back here, refill, and then get back to where you were. There are also some shurikens by the medkits if you want to grab them. Go to the right and get the Riot Gun. There should be a small rock column right in front of the Riot Gun. Here is a good strategy to use. Once you get the Riot Gun, strafe to your left and start shooting some of the Ninjas. Then strafe back over behind the column which will protect you, then strafe back and start shooting again. Do this over and over until the Ninjas are dead. There is also a Coolie ghost flying around in this area so beware of him. Those are small, fast, and hard to hit so be careful. There could also be more enemies around depending on your difficulty setting. The main thing is to enter with caution. Once you feel that it is safe to proceed, pass the safety of the column, you will see a small green path with water on both sides. If you need shotgun shells there should be some off to the left, through some cattails, and behind a wall. If you decide to get the shells, go back to the grass path and get them where the bunny was hopping around. To the right you will see a hole in the wall with weeds hanging from the ceiling inside. Very carefully go down this hole but not all the way. Just pass the weeds is a Ripper waiting so you'll want to get rid of him first. Once he is dead, you can now get a medkit and a Missile Launcher. Head back outside and turn right. You should see a hallway to the right with the ground all broken up. Go down the hallway until you see a small hallway to the left leading to a room. Go in here and kill the Ninja. In here you'll see a large door that takes a gold key. To the left and right are some medkits, Sticky Bombs, caltrops, and a Riot Gun. Head back out to the hallway with the broken up floor and turn left into a fairly large room. Proceed slowly because there are several enemies lurking about you will need to kill.
Picture: This switch behind this column starts the water flowing. You will now see water that wasn't there
before. Jump into the water and go under. Once under you will see a hollow tree trunk
going up which you will want to go up until you are above water. There is a ladder going
up from here. Climb the ladder and you should be in a small room. Grab the medkit, shells,
and missiles that are in this room. On the other side of the room is a hole in the floor
which you will want to fall down now. Once you fall down, which should cause a little
health to go down, walk around the ladder and there are a Rail Gun, some grenade Picture: Hummm, the gold key is there, but how do I get it? When you open the door, you will see steps
leading down. There will possibly be some enemies such as Rippers and a Coolie ghost there
as well. Be careful and go slow so you can kill them. When you get to the bottom of the Picture: The silver key. Once you open the door, you will see a switch straight ahead. Go ahead and flip the switch but before you leave the room, be sure to grab the medkits, missiles, and night vision goggles you may need. Leave the room and go back to where the ledge is with the hole in the ground. You should now see that the hole is filled with water. Jump into the water and quickly go down the hallway and go through the newly opened wall, and turn right. Keep going until you come across the hole that is in the wall ahead and swim up to the top. You should now be in a square room with a center floor surrounded by water on three sides. Be careful and kill the enemies in the room. Before proceeding, you may want to get the medkit in the room because you may need it in the next room. Picture: Can you get by the Serpent God to get the bronze key?
Picture: You must dive down into the water here to get the red key.
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or questions to: Rob Brown Copyright © 1997 All rights reserved. |