Text by Rob Brown
Images by Lon Matero
Part 1 Dark Woods of the Serpent is a large level with mainly an outdoors setting much like Master Leep's Temple was. Your objective in this level is to find 3 keys and solve a few clever puzzles. When you exit the ramp that you entered at the end of level 3, you are in a corridor that will lead you to a dojo and to your first key. Right away...there is a hatch in the wall where you can pick up a Riot Gun. As you proceed down the hallway, take the first right and head into the dojo. Once you are in the open area of the dojo, you'll see a ladder to your left. Climb the ladder and go either right or left until you can enter another hallway which leads back around behind the ladder in the upper area. You can see the bronze key in an inaccessible area along with a switch. Hit the switch and go back down the ladder.
Picture: The combination to the switches to get the bronze key. Head straight ahead into the Dark Woods heading south and then turn to the east. You'll see a sign the reads, "Dark Woods". Turn to your right and proceed to the shack with the warning sign posted in front of the door. Open the door and quickly run and get the gold key and run back out. Now go back out the Dark Woods and head east and go under the tree trunk to the where the gold key door is. Open this door and head into the woods. Stay to the left until you reach a well. Jump into the well and dive down into the water and head south as far as you can and swim to the surface. There is a red key door to the north and a mural to the east with a switch to the right of it. Hit the switch and the mural will lower and a bin with water will move next to the door. Jump on the bin and then onto the mural. You'll grab the red key on that mural. Now use the red key to open the door. From exiting this door, head north-west until the well is to the left of you, then turn to the right and walk towards anther set of doors that require the red key and proceed through the door.
Picture: The fence that blocks the way. Destroy it! If you need a repair kit....you'll need to go back to the path and turn to your right as soon as you go through the tunnel. There is a building to the right that has a door that won't open. Walk around to the back of that building until you can see the door through the bars and the barrel blocking the door. Shoot the barrel and blow the door open. Go inside the room and hit the switch. When you go back out of the room, go to the south and you'll see a door about half way down the aisle you are walking down on your right hand side. Turn to your right through the door and you'll see a repair kit next to the pool. Now that you've blown the fence down and killed all the enemies in this area, there is another building with a door you cannot open. This door needs to be blasted open as well. Once inside of this room, go around the wall until you come to the raised platform with the grenades on it and grab the grenades. A secret portal will open. Go into the portal to continue your journey. Part 2 We pick up from the portal that transports you
to Ripper Valley. First of all, head towards the waterfall to the north and jump on the
ledges until you can jump on the top of the waterfall. Once inside this cavern, head to
the south to the opening and jump down. As you travel through this cavern, there is a spot where you can jump off of the carpet to a small area that holds a few weapons and a Tomb Raider reference. When you continue onward, the carpet takes up into the last portion of the level. As you walk to the west up an incline, you'll come across a switch about half way where the walkway levels off. Activate the switch and two controls are exposed. These controls maneuver the two colored pillars in the middle of this bottomless pit they are located in. The trick is to move the pillars to where you can jump on them to gain access to the areas across the pit. This is a fairly difficult puzzle which will no doubt require a lot of saving and restoring. You have to position yourself over the control and then hit the space key or whatever you have assigned the "use" key to be. Your view will change so that you are in the control mode. To stop using the control, just hit the space key again. I suggest you first go to the control to the right and move the blue pillar between the center stationary pillar and the area down the ramp to the east. Here's where I suggest you start saving your game. Go down to the east and see if you have the pillar positioned to where you can jump onto it and then to the center. Once this pillar is set, it will not have to be moved again.
Next go to the control for the yellow pillar to the left. Move it towards the blue pillar until you have it positioned between the center pillar and the ledge across from this control. Once again.....save before attempting to make this jump. Once you positioned this pillar in the right spot, hit the button in the wall and walk behind the wall that opens up when the chair rotates. Go to the end of this narrow hallway and activate the switch there. Then go back through the rotating wall using the switch on the hallway side and head back up to the yellow pillar control again. Once there, save your game again. In front of the ledge across the blue pillar control, you'll see that the switch you just activated causes a ledge to move up and down in front of that ledge. You need to move the yellow pillar back to where you can jump from the center pillar to that moving ledge. Once you move the yellow pillar to the correct spot, all you have to do is time your jump from the yellow pillar to the moving ledge and from the moving ledge to the ledge across from it. Jump from the yellow pillar to the moving ledge when the ledge is in the lower position and jump from the moving ledge to the ledge across when the moving ledge is at the top. Once you've made it across, save your game again.
On to Level 5 - the First level of the registered version |
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or questions to: Rob Brown Copyright © 1997 All rights reserved. |