Shadow Warrior has a diverse weapons
system with 7 weapons in the shareware version and 10 in the full version. Many of these
weapons having multiple firing modes. In addition there are many useful items that are
available. Below is a list of all the weapons and items, including a picture, description,
and ammo info. Fists
of Fury/Katana Sword
For those of you familiar with 3D action games
like Shadow Warrior, you know that selecting weapons is done with the number keys on your
keyboard, 1 being the default weapon, meaning this weapon will be used when all other
weapons have been depleted of ammo. In Shadow Warrior, there are two default weapons that
share the same number slot. The Katana Sword is the primary default weapon. When the
number "1" is pressed again, the sword is lowered and the fists are raised in
it's place. The fists are not the most useful weapon, but like Duke 3D, 3D Realms has made
a special purpose for this weapon to regain lost health. Throughout Shadow Warrior their
are dojos with training dummies for Lo Wang to practice on. If you are low on health and
you come across a dojo, you can increase your health by "training" on the practice dummies while
in the fight mode. The Katana Sword on the other hand is a very powerful weapon as it has
to be used at very close range. The sword is very useful against many enemies in Shadow
Warrior and has a cool effect from it's use. The Brown Ninjas are good targets for the sword if there aren't
too many of them surrounding you. When you slice a Ninja with the sword they will actually
slice into 2 pieces, a very cool effect. The Coolies are not good enemies to attack with
the sword, but their ghost are if you can attack them when they are first spawning from
the dead corpse of the Coolie that made a kamikaze run. Other enemies are dispensed of
quickly with the Katana Sword, but you must be willing to take punishment many times when
using this weapon as well. Both of these weapons do not require ammunition and are
therefore available at all times.
Shurikens
The Shuriken is the weapon that holds the #2 position
in the weapons arsenal in Shadow Warrior. Held three at a time, these weapons can be used
at a distance to wage marginal damage to enemies. These weapons are fairly plentiful, but
aren't very powerful. Some useful purposes for the Shurikens are striking gongs that open
doors (secret or otherwise) or striking sticky bombs to detonate them. The maximum amount
of Shurikens you can hold is 99 and they are normally picked up 3 at a time, unless you
pick them up from dead Ninjas that drop their weapon once killed. If you have less than 3,
you cannot use this weapon.
Riot Gun
The quad barreled Riot Gun holds the #3 slot
and has 2 firing modes. This gun is a variation of the shotgun. The default firing mode is the single shot
mode. In this mode you fire a shot each time you press the fire button. After the 4th
shot, it pauses to reload. The secondary firing mode of the Riot Gun is the rapid firing
mode. When you select the "3" key a second time this gun is displayed, the
barrel will rotate 90 degrees and the barrels will appear like 2 rows of 2 barrels. (The
picture we have is a Riot Gun in the single shot mode) Now when you press the fire button,
the gun will fire 4 quick shots, pause and reload. This gun also has a different pellet
pattern for each firing mode. In the single shot mode, the pattern is a tighter pattern
that cause more damage if your target is lined up correctly. The rapid firing mode has a
wider spray which does less damage, but has a larger effective target zone. The maximum
amount of Riot Gun shells you can hold is 52. They are normally found in packs of 5.
Uzis
The Uzi holds the #4 slot and can have 2 selections to choose from.
The uzi is your basic fast firing medium damage weapon that can be used at close quarters
or long range effectively. When in doubt, the Uzi is always a good weapon to use on
enemies because of it's fast firing speed. Picked up in groups of 10, you can collect up
to 200 uzi rounds. Every 50 rounds, you will pause to reload your weapon briefly. When you
pick up a second Uzi, you can select to use one or two Uzis at a time ala John Woo. When
using two Uzis, you will do twice the damage and use twice the ammo. It's your call on
whether to use one or two weapons. Once you collect a second gun, it will automatically
switch to two weapons. Press the #4 key again to drop one of the two guns. You can resume
fighting with two Uzis by hitting the #4 key again.
Rocket Launcher
The #5 slot is taken by a multi-mode Rocket
Launcher. There are 3 modes to the firing of the Rocket Launcher and all 3 modes require special ammo. The
normal ammo is used in the first 2 firing modes and a separate "nuke" package is
used in the third firing mode. The Rocket Launcher is your basic point and shoot, medium
to long range high damage weapon. Like in all the other games of this kind, you will
sustain massive damage if you use this weapon in close quarters. The ammo is normally
collected in packs of 5 and 50 rockets can be stored at the maximum amount. In the second
firing mode, you have to collect an item called a heat seeker RAM card. When you hit the
"5" key after attaining this card, the top of the weapon will be highlighted and
you are in the heat seeking mode. This mode is fantastic for large open areas as it will
track the enemy even if he moves from the original place where you attacked him. The RAM
card is good for 5 heat seeking rounds and only 1 card can be held at a time. The third firing mode is the
devastating "nuke" mode. After collecting a "nuke" powerup, the weapon
must be toggled in the third firing position. The top of the weapon is displayed to be in
"nuke" mode and you'll hear a female voice warning and countdown when the weapon
has been armed. The "nuke" is a powerful, line of sight weapon. Once launched,
you must not be facing the blast or you will also take damage. It is best used in larger
areas where many enemies are grouped or against Boss enemies that are hard to kill. It is
also an awesome deathmatch weapon.
Grenade Launcher
The Grenade Launcher is the weapon occupying the #6 weapon slot.
It has one firing mode and up to 50 grenades can be stored. This weapon bounces off of
objects until it detonates after a few seconds. The impact of the grenade is widespread.
Often mini fires are ignited in areas where this weapon was used. This is a good weapon to
use where you can aim it into areas where enemies are lurking. Be careful when using this
weapon in tight quarters as it may bounce in your direction. When this weapon makes direct
contact with an enemy target, it explodes immediately.
Sticky Bombs
Sticky Bombs are Shadow Warrior's version of
what PipeBombs where in Duke 3D and occupy the #7 weapon slot. Unlike the PipeBombs, these devices
are not remotely activated. They are a proximity activated weapon that sticks to nearly
anything. When using a Sticky Bomb on an enemy, it will not activate for a short time.
This will allow you time to get away to keep from being in the range of the explosion.
Sticky Bombs are a short range weapon that are handy to use to set traps. You can mine an
area with sticky bombs in deathmatch which is a cool trick. You can tell if a Sticky Bomb
has been set near you from the distinctive sound they make will sensing anything which
comes into their proximity range. You can sore up to 20 Sticky Mines.
RailGun
The Railgun is one the the 3 registered version only
weapons used in Shadow Warrior. This weapon comes straight from the futuristic weapon used
in the Arnold Schwarzenegger action movie "Eraser". This weapon shoots a piece
of metal at near light-speed toward it's target leaving a blue circular trail just like
the movie. It's a powerful weapon that can pierce threw more than one enemy at a time if
they are inline. It only has 1 mode and 20 rounds can be acquired. It pauses slightly
between rounds so that the magnetic field that this weapon uses can be recharged.
Guardian Head
Another registered version only
weapon, the Guardian Head is a multi-mode weapon that can sometimes be acquired when a Guardian enemy is
killed. 80 rounds of ammo can be used in 3 different modes. In the default mode a single
fire ball is shot from the Guardian Head for each press of the fire button. You can also
hold the fire button and it will fire out in secession. The second firing mode shoots out
an encircling ring of fireballs that radiate outward and then back inward and then
dissipates. For each time you use the second firing mode, you use 10 rounds of ammo. The
third firing mode acts exactly like the napalm attack used by the Shadow Ninjas. 10 rounds
of ammo are used each time this mode in fired as well.
Ripper Heart
The final weapon Shadow Warrior sports is the Ripper Heart. The
last of the registered only weapons, the Ripper Heart only allows 5 uses from this weapon
and for good reason. When the Ripper Heart is squeezed, a translucent Lo Wang is spawned
that helps you fight. This "ghost" is also armed with a Railgun making it a very
powerful weapon. This is a great weapon to use against Bosses so that you can have an
attack from many angles.
Items
As in Duke 3D, Shadow Warrior uses a Portable Medkit for one of it's items. The default key to use this item is the "m"
key or you may toggle through all of the items you have in inventory with the [ ] keys.
A new item in Shadow Warrior is the Toolkit.
This item is used to repair the broken vehicles in Shadow Warrior. This item is used
automatically when you try to use a vehicle or turret that is smoking from damage. (Press
the space bar)
As with Duke 3D, Shadow Warrior has Night Vision Goggles to see in dark places. They are also helpful in spotting out the Shadow
Ninjas. The default key to use this item is the "n" key.
3D Realms has 3 different "bombs"
for use in Shadow Warrior. The Smoke
Bomb works alot like invisibility did with Duke3D.
When used, your character is partially invisible for a short time. The default key for
this item is "s".
The Gas Bomb works quite a bit like
the gas flasks in the game Hexen. When used, this canister emits a green gas that chokes
anyone in it damage range. They last for about 30 seconds and use the "g" key by
default.
The Flash Bomb is a really cool item
when used in deathmatch. It temporarily blinds your opponent as the screen turns white and
you cannot see for a short time. You need to be fairly close to your target when using
this item.
Caltrops are spikes that are dropped onto the ground as a trap. Anyone
stepping on them is injured. |