Shadow Warrior Weapons and Items

 
Shadow Warrior has a diverse weapons system with 7 weapons in the shareware version and 10 in the full version. Many of these weapons having multiple firing modes. In addition there are many useful items that are available. Below is a list of all the weapons and items, including a picture, description, and ammo info.

Fists of Fury/Katana Sword

For those of you familiar with 3D action games like Shadow Warrior, you know that selecting weapons is done with the number keys on your keyboard, 1 being the default weapon, meaning this weapon will be used when all other weapons have been depleted of ammo. In Shadow Warrior, there are two default weapons that share the same number slot. The Katana Sword is the primary default weapon. When the number "1" is pressed again, the sword is lowered and the fists are raised in it's place. The fists are not the most useful weapon, but like Duke 3D, 3D Realms has made a special purpose for this weapon to regain lost health. Throughout Shadow Warrior their are dojos with training dummies for Lo Wang to practice on. If you are low on health and you come across a dojo, you can increase your health by "training" on the practice dummies while in the fight mode. The Katana Sword on the other hand is a very powerful weapon as it has to be used at very close range. The sword is very useful against many enemies in Shadow Warrior and has a cool effect from it's use. The Brown Ninjas are good targets for the sword if there aren't too many of them surrounding you. When you slice a Ninja with the sword they will actually slice into 2 pieces, a very cool effect. The Coolies are not good enemies to attack with the sword, but their ghost are if you can attack them when they are first spawning from the dead corpse of the Coolie that made a kamikaze run. Other enemies are dispensed of quickly with the Katana Sword, but you must be willing to take punishment many times when using this weapon as well. Both of these weapons do not require ammunition and are therefore available at all times.

Shurikens

The Shuriken is the weapon that holds the #2 position in the weapons arsenal in Shadow Warrior. Held three at a time, these weapons can be used at a distance to wage marginal damage to enemies. These weapons are fairly plentiful, but aren't very powerful. Some useful purposes for the Shurikens are striking gongs that open doors (secret or otherwise) or striking sticky bombs to detonate them. The maximum amount of Shurikens you can hold is 99 and they are normally picked up 3 at a time, unless you pick them up from dead Ninjas that drop their weapon once killed. If you have less than 3, you cannot use this weapon.

Riot Gun

The quad barreled Riot Gun holds the #3 slot and has 2 firing modes. This gun is a variation of the shotgun. Thedefault firing mode is the single shot mode. In this mode you fire a shot each time you press the fire button. After the 4th shot, it pauses to reload. The secondary firing mode of the Riot Gun is the rapid firing mode. When you select the "3" key a second time this gun is displayed, the barrel will rotate 90 degrees and the barrels will appear like 2 rows of 2 barrels. (The picture we have is a Riot Gun in the single shot mode) Now when you press the fire button, the gun will fire 4 quick shots, pause and reload. This gun also has a different pellet pattern for each firing mode. In the single shot mode, the pattern is a tighter pattern that cause more damage if your target is lined up correctly. The rapid firing mode has a wider spray which does less damage, but has a larger effective target zone. The maximum amount of Riot Gun shells you can hold is 52. They are normally found in packs of 5.

Uzis

The Uzi holds the #4 slot and can have 2 selections to choose from. The uzi is your basic fast firing medium damage weapon that can be used at close quarters or long range effectively. When in doubt, the Uzi is always a good weapon to use on enemies because of it's fast firing speed. Picked up in groups of 10, you can collect up to 200 uzi rounds. Every 50 rounds, you will pause to reload your weapon briefly. When you pick up a second Uzi, you can select to use one or two Uzis at a time ala John Woo. When using two Uzis, you will do twice the damage and use twice the ammo. It's your call on whether to use one or two weapons. Once you collect a second gun, it will automatically switch to two weapons. Press the #4 key again to drop one of the two guns. You can resume fighting with two Uzis by hitting the #4 key again.

Rocket Launcher

The #5 slot is taken by a multi-mode Rocket Launcher. There are 3 modes to the firing of the Rocket Launcherand all 3 modes require special ammo. The normal ammo is used in the first 2 firing modes and a separate "nuke" package is used in the third firing mode. The Rocket Launcher is your basic point and shoot, medium to long range high damage weapon. Like in all the other games of this kind, you will sustain massive damage if you use this weapon in close quarters. The ammo is normally collected in packs of 5 and 50 rockets can be stored at the maximum amount. In the second firing mode, you have to collect an item called a heat seeker RAM card. When you hit the "5" key after attaining this card, the top of the weapon will be highlighted and you are in the heat seeking mode. This mode is fantastic for large open areas as it will track the enemy even if he moves from the original place where you attacked him. The RAM card is good for 5 heat seeking rounds and only 1 card can be held at a time. The third firing mode is the devastating "nuke" mode. After collecting a "nuke" powerup, the weapon must be toggled in the third firing position. The top of the weapon is displayed to be in "nuke" mode and you'll hear a female voice warning and countdown when the weapon has been armed. The "nuke" is a powerful, line of sight weapon. Once launched, you must not be facing the blast or you will also take damage. It is best used in larger areas where many enemies are grouped or against Boss enemies that are hard to kill. It is also an awesome deathmatch weapon.

Grenade Launcher

The Grenade Launcher is the weapon occupying the #6 weapon slot. It has one firing mode and up to 50 grenades can be stored. This weapon bounces off of objects until it detonates after a few seconds. The impact of the grenade is widespread. Often mini fires are ignited in areas where this weapon was used. This is a good weapon to use where you can aim it into areas where enemies are lurking. Be careful when using this weapon in tight quarters as it may bounce in your direction. When this weapon makes direct contact with an enemy target, it explodes immediately.

Sticky Bombs

Sticky Bombs are Shadow Warrior's version of what PipeBombs where in Duke 3D and occupy the #7 weaponslot. Unlike the PipeBombs, these devices are not remotely activated. They are a proximity activated weapon that sticks to nearly anything. When using a Sticky Bomb on an enemy, it will not activate for a short time. This will allow you time to get away to keep from being in the range of the explosion. Sticky Bombs are a short range weapon that are handy to use to set traps. You can mine an area with sticky bombs in deathmatch which is a cool trick. You can tell if a Sticky Bomb has been set near you from the distinctive sound they make will sensing anything which comes into their proximity range. You can sore up to 20 Sticky Mines.

RailGun

The Railgun is one the the 3 registered version only weapons used in Shadow Warrior. This weapon comes straight from the futuristic weapon used in the Arnold Schwarzenegger action movie "Eraser". This weapon shoots a piece of metal at near light-speed toward it's target leaving a blue circular trail just like the movie. It's a powerful weapon that can pierce threw more than one enemy at a time if they are inline. It only has 1 mode and 20 rounds can be acquired. It pauses slightly between rounds so that the magnetic field that this weapon uses can be recharged.

Guardian Head

Another registered version only weapon, the Guardian Head is a multi-mode weapon that can sometimes beacquired when a Guardian enemy is killed. 80 rounds of ammo can be used in 3 different modes. In the default mode a single fire ball is shot from the Guardian Head for each press of the fire button. You can also hold the fire button and it will fire out in secession. The second firing mode shoots out an encircling ring of fireballs that radiate outward and then back inward and then dissipates. For each time you use the second firing mode, you use 10 rounds of ammo. The third firing mode acts exactly like the napalm attack used by the Shadow Ninjas. 10 rounds of ammo are used each time this mode in fired as well.

Ripper Heart

The final weapon Shadow Warrior sports is the Ripper Heart. The last of the registered only weapons, the Ripper Heart only allows 5 uses from this weapon and for good reason. When the Ripper Heart is squeezed, a translucent Lo Wang is spawned that helps you fight. This "ghost" is also armed with a Railgun making it a very powerful weapon. This is a great weapon to use against Bosses so that you can have an attack from many angles.

Items

As in Duke 3D, Shadow Warrior uses a Portable Medkit for one of it's items. The default key to use this item is the "m" key or you may toggle through all of the items you have in inventory with the [ ] keys.

A new item in Shadow Warrior is the Toolkit. This item is used to repair the broken vehicles in Shadow Warrior. This item is used automatically when you try to use a vehicle or turret that is smoking from damage. (Press the space bar)

As with Duke 3D, Shadow Warrior has Night Vision Goggles to see in dark places. They are also helpful in spotting out the Shadow Ninjas. The default key to use this item is the "n" key.

3D Realms has 3 different "bombs" for use in Shadow Warrior. The Smoke Bomb works alot like invisibility did with Duke3D. When used, your character is partially invisible for a short time. The default key for this item is "s".

The Gas Bomb works quite a bit like the gas flasks in the game Hexen. When used, this canister emits a green gas that chokes anyone in it damage range. They last for about 30 seconds and use the "g" key by default.

The Flash Bomb is a really cool item when used in deathmatch. It temporarily blinds your opponent as the screen turns white and you cannot see for a short time. You need to be fairly close to your target when using this item.

Caltrops are spikes that are dropped onto the ground as a trap. Anyone stepping on them is injured.

Send any comments or questions to: Rob Brown
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